![]() ![]() Sure there will be exceptional cases but in the long run you will find it easier. See? They are not complicated math to deal with tbh.īlock or deny enemie's attack when the probability is high, leave it alone when the probability is low. Three cards to be all red? 1/2 x 1/2 x 1/2 = 1/8 What's the probility of the remaining card to be 10 or above? 10,J,Q,K,A, that's 5/13. Trust me, finding out the probability of enemies move isn't that hard. How many monsters have 3 hidden cards or more? Do we really need the game to make remaining 10% monsters revealing every cards possible? If so, what's the point of having reveal equipment in game?Īnd the world doesn't end even if you have used up all the reveal available. I mean, as long as you have an extra weapon or two, most enemies could be finished within 10 rounds. Tbh, even in the point of view of casual players, reveal 20 cards per combat is more than enough for 90% monsters (personally I would say first 5 is already game changing, but that's just me). I am not a casual player, but I did check the update screen for sure. Taking these elements away might or might not make the game more fun, but will certainly make the game less "poker" feel. Yes sometimes they can be frustrating, but those frustrating moments makes the end game victory screen more satisfying. Well.I mean, this game is called "Poker Quest", RNGness, hidden cards, and wagering are core elements of poker games after all. Reworking and rebalancing a game regualrly is important for a rougelike, where the introduction of new elements and playable characters can throw the whole package in disarray, but if you are tellling this is one of the few balance changes you are gonna implement here, you honestly killed my whole interest in this game altoghther, if the few adjustment you gonna make are gonna just worsen an already unpleseant experience. Now I literally have zero recourse in most fights because if an enemy doesn't die before I run out of reveals, I'm in trouble, because I won't be able to properly react to what they are gonna pull most of time ![]() The issue I have here is that you specifically nerfed something that I feel it didn't need to be, and in fact made the game far betterīecause, by actually being able to see most of my enemy hand, I could at least work around what they got, and know when to block if I could (which is extremely important given that almost all things that give block in the game work on cooldown: block at the wrong time and you are defenceless) No like, I have zero issues about a rework if it means it makes the game better, even if it pushes back my progress This is honestly the evidence the devs either don't listen or don't care about players' opinions, because I can guaran-flippin'-tee you almost nobody was asking for the game to get harder in the most artificial way possible in a game that is crammed with artificial difficulty Sure, someone could argue that makes equipment that reveal cards no longer useless by removing permanent passive reveal, issue is, not having to relay on that equipment made the game better, because you had one less money sink to worry in a game FILLED with stuff that requires you to spend chips ![]() Sure you can buy all 20 upgrades, but if the enemy covers around 3 or 4 cards per turn you gonna run out of reveals by turn 7 to 5 anyway, so what's the point? Making another useless exp sink for foolish people like me that played the game for too long apparently You can't even reliably one shot most enemies in the first turns most of the time because of their ludicrous HP totals, so you WILL have to deal with randomised nonsense again In what was originally called Casual mode, reveal made the game not fun per say, but bearable: you could at least somewhat work around the game difficulty when you knew for a fact the intentions of an enemy.īut now that only a certain amount of cards at the start gonna be revealed and then the enemy is gonna cover them again, you are now fully slave of the whims of the RNG instead of being partially free. The game has been already criticised plenty of times for its random, luck based nature, which while fitting for a gambling game of cards, it's nothing but frustating for an hour long quest roguelike game. ![]()
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